warspirehalllevel1.png

Barracks | Faction: Sylari Ascendancy

Lore

Graceful spires laced with glowing runes rise above the forest canopy — this is the Warspire Hall, where strategy is art and warriors are forged through precision and purpose. Within its halls, Moonblade Sentinels spar beneath starlight, and Tricksters study arcane misdirection in silence.

“We do not train for war. We perfect it.”

Role

The Warspire Hall is the barracks of the Sylari faction. It produces core ground and support units, unlocking higher-tier troops as the structure is upgraded.

Unlocks 4 core Sylari units:

  • Moonblade Sentinel

  • Sylvan Marksman

  • Runebound Trickster

  • Wyrmcaller (Available after Ether Workshop level 2)

Warspire Hall – Unlocks by Level

Level Unlocked Units Training Speed Unit Cap Bonus
1 Moonblade Sentinel Base
2 Sylvan Marksman +5% +5
3 Runebound Trickster +10% +10
4 Wyrmcaller (requires Ether Workshop Lvl 2) +15% +15
5 Faster Tier 3 Training +25% +20

Strategy Tips

Pair training with Ether Workshop upgrades to unlock max-level units early.

Combine with Leafguard Camps to increase your deployable army size.

Upgrade early for access to Runebound Trickster — useful for disrupting defenses.

Suggested Upgrades – Future Voting Ideas

  • ** Twin Spires** – Allows training of 2 unit types at once.
  • ** Phantom Drill** – Units exit with temporary evasion buff.
  • ** Lunar Forge** – Units trained at night (in-game clock) gain +10% damage for 1 raid.