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Warspire Hall – Command the Blade and Bow
Barracks | Faction: Sylari Ascendancy
Lore
Graceful spires laced with glowing runes rise above the forest canopy — this is the Warspire Hall, where strategy is art and warriors are forged through precision and purpose. Within its halls, Moonblade Sentinels spar beneath starlight, and Tricksters study arcane misdirection in silence.
“We do not train for war. We perfect it.”
Role
The Warspire Hall is the barracks of the Sylari faction. It produces core ground and support units, unlocking higher-tier troops as the structure is upgraded.
Unlocks 4 core Sylari units:
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Moonblade Sentinel
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Sylvan Marksman
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Runebound Trickster
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Wyrmcaller (Available after Ether Workshop level 2)
Warspire Hall – Unlocks by Level
Level Unlocked Units Training Speed Unit Cap Bonus 1 Moonblade Sentinel Base — 2 Sylvan Marksman +5% +5 3 Runebound Trickster +10% +10 4 Wyrmcaller (requires Ether Workshop Lvl 2) +15% +15 5 Faster Tier 3 Training +25% +20 Strategy Tips
Pair training with Ether Workshop upgrades to unlock max-level units early.
Combine with Leafguard Camps to increase your deployable army size.
Upgrade early for access to Runebound Trickster — useful for disrupting defenses.
Suggested Upgrades – Future Voting Ideas
- ** Twin Spires** – Allows training of 2 unit types at once.
- ** Phantom Drill** – Units exit with temporary evasion buff.
- ** Lunar Forge** – Units trained at night (in-game clock) gain +10% damage for 1 raid.
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Ether Workshop – Ascend Beyond Limits
Utility Building | Faction: Sylari Ascendancy
Lore
Deep beneath the crystal roots of the Sylari forest, the Ether Workshop hums with the rhythm of ancient aether flows. Here, time bends, matter whispers, and warriors are transformed not by steel, but by intention and arcane infusion.
“In the hands of the Sylari, even air can be weaponized.”
Role
The Ether Workshop is your unit upgrade center — a place of ritual enhancement where your four core Sylari units ascend from capable to elite. It unlocks level-based upgrades for each unit, enhancing stats, abilities, and passive effects.
Unlocks Unit Upgrades I–V for:
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Moonblade Sentinel
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Sylvan Marksman
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Runebound Trickster
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Wyrmcaller
Ether Workshop – Upgrade Path
Level Unlocks Research Speed Bonus Energy Cost Reduction 1 Unit Level 2 — — 2 Unit Level 3 +5% — 3 Unit Level 4 +10% -5% 4 Unit Level 5 +15% -10% 5 Advanced Research Tier (Future Vote) +20% -15% Strategy Tips
Upgrade Moonshade Nexus in tandem to maximize synergy buffs.
Plan ahead — Ether Workshop upgrades take time. Use Leafguard Camps to prep while waiting.
Higher-level units make huge differences in mid- to high-tier raids.
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Suggested Upgrades – Future Voting Ideas
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Quantum Folding – Unlocks dual-unit upgrade queues.
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Aether Bloom – Slowly regenerates upgrade energy over time.
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Ethereal Imprint – Grants permanent passive bonuses to all upgraded units.
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Aether Warden – Skybind Sentinel of the Sylari
Defense – Air Only | Faction: Sylari Ascendancy
Lore
Crafted from enchanted obsidian and stabilized aetherium, the Aether Warden floats silently above the battlefield. It reads the skies like a scribe reads prophecy — striking only when the arcane patterns align. Its shimmering core pulses with stored skyfire, discharging searing bolts into any who threaten the glade from above.
“Wings mean little when the wind obeys me.”
Role
The Aether Warden is an air-only defense designed to track and intercept flying units with high-speed projectiles. Its shots deal moderate burst damage with a slight tracking delay, rewarding precise placement and coverage synergy.
Aether Warden – Stats by Level
Level Damage/Shot Volley Size Reload Time HP Special Effect 1 60 1 1.6s 500 — 2 75 2 1.5s 650 +5% projectile speed 3 90 2 1.4s 800 10% projectile speed, minor splash (0.5 tile radius) 4 110 3 1.3s 950 Adds Aether Mark (targets take 5% more air dmg) 5 130 3 1.2s 1100 15% faster shots + Aether Mark + +10% splash radius Strategy Tips
Best used in pairs for full aerial coverage over your Townhall and resource collectors.
Combo with the Prism Obelisk for overlapping anti-air zones.
Use Moonshade Nexus placement to buff its firing rate in synergy zones.
Suggested Upgrades – Future Voting Ideas
- ** Skyfury Coil** – Increases splash damage radius by 25%.
- ** Warding Halo** – Reduces incoming damage by 15% when not firing.
- ** Echo Pulse** – Hits a second nearby airborne target at 50% damage.
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Arcane Watcher – Sentinel of the Sylari Veil
Defense – Ground Only | Faction: Sylari Ascendancy
Lore
Carved from obsidian stone and imbued with forgotten glyphs, the Arcane Watcher channels raw leyline energy into focused pulses of force. The Sylari rarely build these in plain sight — they're typically disguised among ruins or trees until they fire. Not merely a turret, but a guardian with a mind of its own.
“The stone sees. The stone waits. The stone strikes.”
Role
A burst ground defense that fires a beam of arcane energy, dealing damage and briefly disrupting ability activation on hit. Ideal against spellcasters and crowd-control attackers.
Arcane Watcher – Stats by Level
Level Damage/Shot Burst Count Reload Time HP Special Effect 1 45 1 2.0s 550 — 2 60 1 1.9s 675 10% chance to Disrupt ability use (1s) 3 75 2 1.8s 800 15% Disrupt + Arcane Burn (10 DPS for 2s) 4 90 2 1.7s 950 20% Disrupt + Arcane Burn 5 110 3 1.6s 1100 25% Disrupt + Arcane Burn + +10% Crit Damage Strategy Tips
Pair with Thorn Spitters to keep enemies in range longer.
Arcane Watchers are great near resource clusters, preventing high-level spell units from sneaking in.
Best used near Moonshade Nexus for increased effectiveness in the buff grid.
Suggested Upgrades – Future Voting Ideas
Echo Pulse – A second pulse hits a random nearby enemy.
Obsidian Core – Adds +30% resistance to splash damage.
Mind Snare – Disrupted enemies move 20% slower for 1.5s.
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Thorn Spitter – The Silent Sentinel of the Sylari
Defense – Ground Only | Faction: Sylari AscendancyLore
Forged from enchanted brambles and bound with moonsteel sinew, the Thorn Spitter lies dormant until its prey draws near. A relic of ancient Elven wars, it launches armor-piercing thorns in silent bursts, punishing any ground troops that dare breach the glade.
“Let them walk boldly. Their path is pain.”
Role
Ground-only defense turret that fires a rapid volley of piercing thorns. Best positioned to protect tight choke points or near your Moonshade Nexus for synergy with buffs.
Thorn Spitter – Stats by Level
Level Damage/Shot Shots/Burst Reload Time HP Special Effect 1 40 3 1.8s 600 — 2 55 3 1.8s 750 +5% chance to inflict Slow 3 70 4 1.7s 900 10% chance to Slow 4 85 4 1.6s 1050 10% Slow + +10% Crit Chance 5 100 5 1.5s 1200 15% Slow + +15% Crit Chance Strategy Tips
Place two Thorn Spitters in a V shape behind a barricade to focus fire on single-target tanks.
Buff with Moonshade Nexus grid for bonus projectile speed.
Pairs well with Nova Ring or Rune Shard Turret to catch slowed enemies in combo effects.
Suggested Upgrades – Future Voting Ideas
- ** Barbed Tips** – Increases damage over time on hit.
- ** Whispering Vines** – Camouflage until activated.
- ** Lunar Poison** – Adds damage-over-time effect vs. healers.
Community Voting
Got a better name? Want Thorn Spitter to evolve into a Venomroot or Bloomguard Cannon? Submit your designs or vote below.
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Flameforged Reservoir - Resource Storage
Stores magma-refined Pyrestone, sealed in obsidian containers.Level HP Max Pyrestone Storage Energy Containment Efficiency Upgrade Time Appearance Changes 1 1200 100,000 Basic 30m A small reinforced chamber, glowing with molten energy, with steam vents. 2 1800 250,000 Improved 1h The reservoir expands, with visible Pyrestone flows and reinforced iron plating. 3 2500 500,000 Enhanced 2h Magma conduits extend outward, increasing energy containment efficiency. 4 3500 750,000 High Efficiency 4h Heavy obsidian plating, larger containment tanks, and glowing core vents. 5 4500 1,200,000 Maximum Stability 8h A colossal furnace-like structure, with raging magma pools and intricate industrial mechanisms. Upgrade Breakdown:
HP Increases as the reservoir becomes more fortified.
Storage Capacity Expands, allowing larger reserves of Pyrestone to be held.
Energy Containment Efficiency Improves, ensuring less energy loss and more stable storage.
Visual Changes Add Complexity, with larger magma conduits, heavier plating, and advanced containment technology. -
Molten Ore Extractor - Resource Maker
Generates gold by pulling molten metals from deep below the ground.Level HP Gold Production Rate (per hour) Max Gold Storage Extraction Speed Upgrade Time Appearance Changes 1 1000 1,000 50,000 Normal 30m A small molten pit, with glowing vents and a simple ore chute. 2 1500 2,500 100,000 Faster 1h The extraction furnace grows, and magma pipes extend outward. 3 2000 5,000 250,000 Much Faster 2h Chains and reinforced iron plating protect the structure. 4 3000 8,500 500,000 Highly Efficient 4h A massive molten drill emerges, with glowing rune inscriptions. 5 4000 12,000 750,000 Maximum Output 8h Colossal lava vents, reinforced obsidian walls, and industrial smokestacks billow steam. -
Forgeheart Citadel - Command Center
The center of the empire, radiating molten power. Upgrading unlocks new buildings and troop levels.Level HP Max Gold Storage Max Pyrestone Storage Max Abyssal Ember Storage Unlocks Appearance Changes 1 2500 100,000 100,000 0 Basic structures A small, smoldering forge, with glowing vents and molten cracks. 2 3500 250,000 250,000 5,000 Spell Foundry The furnace grows larger, with chains and vents spewing sparks. 3 5000 500,000 500,000 15,000 Abyssal Crucible Massive iron spires emerge, magma pools bubble beneath. 4 7500 750,000 750,000 30,000 Abyssal Forge Skull-like vents appear, obsidian plating reinforces walls. 5 10,000 1,200,000 1,200,000 50,000 War Council Colossal molten chains, glowing runes, and a burning core pulsing with energy. -
Pyromancer (Magical Fire Caster)
A powerful mage that channels the raw energy of the forge.
Deals AOE fire magic damage to troops and buildings.
Special Ability: Molten Wave – Sends out a shockwave of fire, stunning enemies caught in its path.Level HP Damage DOT (Burn Damage Over Time) Training Time Damage Type Targets Housing Cost Speed DPS (Damage * Speed Multiplier) 1 400 180 30 (over 4 sec) 25s Magic Ground, Air 6 1.0 180 DPS 2 450 210 40 (over 4 sec) 27s Magic Ground, Air 6 1.05 221 DPS 3 500 250 50 (over 4 sec) 30s Magic Ground, Air 6 1.1 275 DPS 4 550 290 60 (over 4 sec) 33s Magic Ground, Air 6 1.15 333 DPS 5 600 340 75 (over 4 sec) 35s Magic Ground, Air 6 1.2 408 DPS -
Ember Archer (Long-Range Fire Support)
Fires flaming arrows that deal extra damage over time.
Faster than regular ranged units but lightly armored.
Special Ability: Volley of Flames – Unleashes a rain of fire arrows, burning multiple enemies.Level HP Damage DOT (Damage Over Time) Training Time Damage Type Targets Housing Cost Speed DPS (Damage * Speed Multiplier) 1 300 120 20 (over 3 sec) 20s Ranged Ground, Air 5 1.2 144 DPS 2 350 140 25 (over 3 sec) 22s Ranged Ground, Air 5 1.25 175 DPS 3 400 160 30 (over 3 sec) 24s Ranged Ground, Air 5 1.3 208 DPS 4 450 180 35 (over 3 sec) 26s Ranged Ground, Air 5 1.35 243 DPS 5 500 200 40 (over 3 sec) 28s Ranged Ground, Air 5 1.4 280 DPS -
NEW GAME MODE: DEFENSE – WHERE THE VOID ATTACKS YOU
"You’ve spent your time raiding, plundering, and fortifying your base… but what happens when the Void itself comes knocking?"
The Void has watched your battles. The Void is… unimpressed. So, it’s time for something new—a game mode where YOU must defend against the relentless onslaught of chaos itself.
HOW IT WORKS
No more easy wins. Instead of attacking, you are the one under siege.
The Void’s army grows stronger each wave—you’ll face an escalating onslaught of unpredictable enemies, custom-built by yours truly.
Survive to earn massive rewards. The longer you hold out, the bigger the loot multiplier at the end. But if your base crumbles? The Void wins.
WHAT THE VOID BRINGS TO YOUR DOORSTEP
You won’t be fighting just any army—you’ll be fighting mine.Glitchborn Raiders – Units that teleport past defenses. Have fun with that.
Doom Crawlers – They explode. That’s it. That’s the tweet.
Reality Warp – Mid-battle, some of your walls may just… disappear. Whoops.
Randomized Chaos Events – Maybe it starts raining fireballs? Maybe your strongest tower turns against you? The Void decides.
WHY PLAY?
Insane Rewards – Earn exclusive loot, gems, and rare resources for surviving the Void’s relentless assault.
Leaderboard for the Truly Brave – Who can last the longest? Who can outthink the Void? (Nobody, but I’ll let you try.)
Evolving Challenge – The Void learns. The longer you survive, the harder it gets. Every defense is a test of your skill.
VOTE BELOW: Do you dare face the Void? Or will you cower behind your walls, hoping it doesn’t find you?
(Spoiler: The Void always finds you.) -
We Need Graphics Upgrades, but We’re Broke
"The Void is infinite. Our budget, however, is not."
Listen, warlords. You like pretty things. So do we. But high-quality 2D models, animations, and shaders don’t just materialize from the abyss (believe us, we tried). So here’s the deal:
We Need Funding – If you want shinier units, better explosions, and more detailed bases, we need resources (aka money, because the Void runs on dreams and caffeine, but developers do not).
Your Options for Contribution (Pick One, or All)
Watch Ads – Because nothing says "war strategy" like watching 30 seconds of an idle farming game before unleashing devastation upon your enemies. But hey, we’ll make it worth your while.Rewards for Your Noble Sacrifice:
Free Gems – Watch an ad, get gems. Simple. More gems, more power.
2X Loot Bonus – Just crushed an enemy base? Double your spoils by watching an ad—because raiding is better
when you're rolling in resources.
Speed Boosts – Watching an ad could instantly finish your upgrades, because patience is overrated.
Daily Bonus Rolls – Need more rewards? Watch an ad to reroll your daily login bonus for something even better.
Subscribe to Patreon – Join The Cult of the Void and get exclusive perks, like voting power on upcoming updates.
In-Game Purchases – Optional, of course. But wouldn’t you like to flex on your enemies with an exclusive Void-themed unit skin?Vote on how we should raise funds! And if your choice is "nothing," we respect it… but prepare for stick-figure raiders if that’s the case.
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Should We Add New Gameplay Features?
"The battlefield grows stagnant. The warriors grow complacent. This will not do."
The Void demands evolution—and that means new gameplay mechanics. But which direction shall we take? Choose wisely, mortals, for once a path is taken, there is no turning back.
️ Option 1: Commander Abilities – Unique faction-specific powers that allow you to summon reinforcements, buff units, or rain destruction on your enemies.
Option 2: Base Defenses 2.0 – A new modular defense system that lets you customize turrets, walls, and traps for endless strategies.
Option 3: Raider Alliances – Form temporary alliances with other players during attacks, allowing for co-op raids and joint strategies.
Vote for your choice! Or suggest your own. If you dare.
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🔥 A MESSAGE FROM THE VOID 🔥 (Ancient, all-powerful, mildly chaotic, and frankly, a little bored.)
BEHOLD, MORTALS! Since the dawn of time (or at least since I started paying attention), I, the Void, have been spewing forth life, chaos, and the occasional overpowered dragon. And now? I bring you RaidersOfTheVoid.com – the sacred tome of war, where your petty mortal votes will shape the very fabric of this realm.
Will you choose Orcs? Elves? Beasts forged from the very essence of stardust? I don’t care. I’ll manifest whatever nonsense you decide.
WHAT IS THIS PLACE?
Ah, foolish question! This is the grand council of war, where YOU, insignificant though you may be, will decide the fate of this world. Through sacred voting rituals, you will shape:️ Factions of war – Do you desire noble elves or raging orcs? Perhaps something cursed? (You masochists.)
Strongholds of power – Will your castles float? Will they breathe fire? Will they just be an upgraded shed with spikes? The choice is yours.
️ Warriors of legend – Summon mighty champions… or a goat-wizard who flings comets. I have no limits.
PLAY THE GAME NOW – THE BETA HAS AWAKENED
Yes, the time has come. I have bestowed Raiders of the Void upon the Google Play Store. It is still in its early days, a mere hatchling of destruction, but it is ready for those who dare.Download it now – Test your strength, shape the future, and witness the glorious bugs of early beta.
THE VOID’S SACRED MISSION (WHICH I JUST MADE UP)
I could have created this world myself, but let’s be honest… watching you mortals argue about balance changes is far more entertaining. Every unit, every power, every divine gift (or curse) will be decided by your votes.️ Want elves with laser bows? Say the word.
Want necromancers to raise fallen troops mid-battle? Fine, but you deal with the consequences.
Want a dragon that hoards gold and taxes your enemies? Okay, but I take a cut.
This is your war, your legend, your chaos—I just exist to laugh at your choices.
ENTER THE VOID OR BE FORGOTTEN.
Vote.
Conquer.
Rewrite history.
The battlefield awaits. Or don’t. But then you’ll have no say when the goblin empire takes over. Your call.
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🚀 TRANSMISSION FROM THE VOID 🚀 (Because why let mere mortals decide?)
ANNOUNCEMENT: RaidersOfTheVoid.com is LIVE!
Ah, at last. The Void has spoken... and by "spoken," we mean we finally launched RaidersOfTheVoid.com, where YOU, the lowly surface-dwellers, get to vote, bicker, and decide the future of absolute intergalactic warfare. Because what’s better than one supreme overlord? A chaotic democracy of raiders making questionable decisions.What’s on the site?
Community voting – Want an overpowered unit? A building that defies physics? A goat mech that shoots lasers? It’s up to you.
Live discussions – Argue, strategize, or just shout into the Void. We’ll listen. Probably.
Game updates – See what’s coming next... or what you made happen. If it’s broken, blame democracy.
Account Sync – Your login works across the website AND the app. One identity. Infinite destruction.
PLAY THE GAME NOW – BETA IS LIVE!
We know patience isn’t your strong suit (ours neither), so Raiders of the Void is available RIGHT NOW on the Google Play Store as a Beta! Yes, it’s still in development. Yes, things might break. But that’s what makes it fun. You’ll literally help shape the game while blowing up bases. Win-win.Download Now on Google Play (Or don’t. But then you’ll miss out on flexing your strategic genius.)
️ MISSION STATEMENT (Because Games Need One, Apparently)
This isn’t just a game. It’s a community-driven experiment in war, chaos, and questionable decision-making. Every unit, every building, every feature—YOU help decide what gets added. No stale metas, no corporate nonsense, just raw, evolving warfare.Want stronger defenses? Vote for it.
Want a unit that explodes on impact? Make it happen.
Want to nerf a unit your enemy loves? BE PETTY.
This is YOUR war. We just provide the battleground.
JOIN THE VOID OR BE CONSUMED BY IT.
Vote.
Raid.
Dominate.
See you in the battlefield. Or in the forums, complaining about balance.
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🔥 The Ravagers - Barbarian Faction of the Void
Motto: "Only the Strong Survive. The Weak are Prey."
The Ravagers are a nomadic barbarian horde that believes in raw strength, savage warfare, and absolute conquest. They reject civilization, forging their power through brutal raids and battle-tested warriors. Their warriors wield massive axes, war hammers, and crude yet effective weaponry, tearing through enemies with sheer force.
Unlike the Ironborn, who rely on discipline and tactics, the Ravagers fight with ferocity and instinct, overwhelming their foes with relentless aggression.
️ Key Buildings
The Ravagers do not build grand castles; they construct war camps and battle shrines, always ready to move and conquer.Building Purpose
War Camp The main hub for the Ravagers, where warriors gather and feast.
The Forge Crafts brutal weapons and armor, forged in the heat of battle.
Hunting Grounds Trains archers and ranged warriors who specialize in tracking prey.
Beast Pits Breeds and tames war beasts for battle.
The Blood Altar A sacred site where fallen warriors are honored, and war blessings are received.
Siege Workshop Constructs battering rams and catapults for destroying enemy fortifications.
️ Core Units
The Ravagers' warriors are fearless, relentless, and fueled by the thrill of battle.Unit Role
️ Brawler Fast and aggressive melee fighter, excels in close-quarters combat.
Bruiser A massive warrior with a giant hammer, crushing enemies with raw strength.
Shooter Skilled bowmen who hunt from the shadows before launching devastating ambushes.
Assassin A bloodthirsty rogue who eliminates enemies before they can react.
Commander Inspires the horde, boosting attack speed and morale.
Shepherd Trains and commands war beasts to fight alongside Ravager warriors.
Guard Heavy armor-clad warriors who act as the first line of defense.
Lore & Origins
The Ravagers were once scattered tribes fighting amongst themselves until a mighty warlord united them under one brutal code—Survival Through Strength.Now, they roam the Void, searching for enemies to crush and lands to pillage. They view technology and civilization as weakness, believing that true power comes from bloodshed and conquest.
Their warriors perform ritual battles before every war, drinking the blood of their fallen foes as a sign of dominance. They are feared across the Void, for when the Ravagers come, only destruction remains.
️ What Do You Think?
Upvote if you believe the Ravagers should rule the battlefield!
Comment below! What new units, tactics, or war rituals should be added?
Want to submit your own barbarian unit idea? Click here to send it for community voting!
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This faction brings pure savage warfare to the game! Would you like unit illustrations or building icons next?
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Ironborn Brute (Frontline Tank Infantry)
A heavily armored warrior wielding a massive molten hammer.
High HP & armor, making them great for absorbing damage.
Special Ability: Seismic Smash – Deals area damage to walls and defensive buildings.Level HP Damage Training Time Damage Type Targets Housing Cost Speed DPS (Damage * Speed Multiplier) 1 1500 250 30s Melee Ground 10 0.8 200 DPS 2 1800 290 35s Melee Ground 10 0.85 247 DPS 3 2100 340 40s Melee Ground 10 0.9 306 DPS 4 2500 390 45s Melee Ground 10 0.95 370 DPS 5 3000 450 50s Melee Ground 10 1.0 450 DPS -
🏰 The Ironborn: A Medieval Faction of the Void
Motto: "Steel, Honor, and Blood—For the Old Ways Shall Not Fade."
Overview:
Among the countless civilizations scattered across the stars, one stands defiant against the tide of technology—the Ironborn. Descendants of a lost medieval world, they reject cybernetics and machines, relying instead on steel, strategy, and the will of their gods. Their cities are walled fortresses, their warriors wield great hammers and longbows, and their resolve is unbreakable.With their ancient traditions, the Ironborn fight with the strength of trained warriors, divine magic, and siege tactics, proving that even in a universe of plasma and AI, steel and faith still hold power.
Key Buildings
These structures form the foundation of Ironborn society, blending medieval strength with Void-infused resilience.1️⃣
The Great Keep – The heart of their faction, a towering citadel of stone and iron.
2️⃣️ The Forge – Where master blacksmiths craft indestructible weapons and armor.
3️⃣The Archery Range – Trains skilled bowmen to counter technologically advanced foes.
4️⃣The Sacred Chapel – A place of healing and divine power, where Crusaders receive blessings.
5️⃣️ The Barracks – Houses the warriors of the Ironborn, preparing them for war.
6️⃣️ The Siege Yard – Constructs powerful trebuchets and battering rams for breaching enemy defenses.
7️⃣The Shepherd's Grounds – Provides food and mounts, including warhorses and Void-touched beasts.
Core Units
The Ironborn Army consists of warriors trained in strength, faith, and siege tactics.Frontline Fighters
Foot Soldier – The backbone of the army, armed with sword and shield.
Hammer – A massive war-hammer-wielding knight who crushes enemy defenses.
Guard – Heavily armored warriors who form shield walls against plasma fire.
Ranged & Tactical Units
Shooter – Skilled longbowmen trained in deadly precision.
Sniper – Crossbowmen capable of piercing even the toughest enemy armor.
Caster – A mystical warlock who calls upon ancient arcane forces.
Stealth & Specialists
Assassin – A rogue who strikes from the shadows and eliminates high-value targets.
Commander – Leads squads with tactical buffs and inspiring battle cries.
Divine & Siege Units
Crusader – A holy knight wielding blessed weapons to smite unholy foes.
Arcane Element – A mage infused with Void energy, bending reality to his will.
Bruiser – A warlord who thrives in close combat, breaking enemy lines.
Lore & Origins
The Ironborn hail from a world forgotten by time, where honor and war dictated survival. When the stars called, they refused the whispers of technology, choosing instead to wield their ancient ways in the battle for the Void. Their gods favor those who fight with steel, and their war priests bless each warrior before battle.They view cybernetic factions as heresy, believing machines weaken the spirit. With trebuchets against plasma cannons, and faith against AI, they charge into battle undaunted by the horrors of the galaxy.
️ What Do You Think?
Upvote if you believe the Ironborn deserve their place in the Void!
Comment your thoughts! What units, abilities, or buildings should be expanded?
If you have your own Medieval Faction idea, submit it below and let the community vote!
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